I was responsible for created the textures and look dev for Norio's costume. It was created based on a tileable material library that I helped to set up. Norio's costume is a mix of hand painted and procedural materials created both in Substance painter and with our proprietary material tools.
Concept by
https://www.artstation.com/johnpowell
Costume sculpt & game res model by
https://www.artstation.com/elee
https://www.artstation.com/eiad
Face textures by
https://www.artstation.com/elee